MATERIALS AND SHADING ON BUILDINGS IN 3 DS MAX PROGRAM

Authors

  • Dejan Kojic

DOI:

https://doi.org/10.7251/ZRPIM2101517M

Keywords:

3 DS Max, Materials, Shading, Sampling, Material Editor

Abstract

Thanks to the accelerated development of information and communication technologies, there are numerous tools and programs on the market today that are used for education and training. As a creative scientific discipline, design has the opportunity to apply numerous tools for the realization of its ideas, ideas through numerous projects. One of the tools that has gained great popularity for 3D graphics is Autodesk 3DS Max. It is used in architecture, design, graphics, visualization, medical simulation, forensic expertise, visualization for visual purposes, virtual reality, art. The paper describes materials, their significance, samples, change of parameters in 3DS, some types of shading and application of materials on objects are presented.

Published

2026-03-28