The Impact of Traditional Game-Based Activities on Self-Confidence and Motor Skill Development in Low Vision Children with Disabilities
DOI:
https://doi.org/10.7251/SSH2601033WKeywords:
Traditional Games, Motor Abilities, Low Vision, Learning ConfidenceAbstract
This research aims to analyze the effect of traditional games on low vision children with disabilities on their self confidence and motor skill in locomotor movements. Research uses experimental research. The research design used in this study is a factorial design. In this factorial design. This research design uses a 2 x 2 x 2 factorial design with a posttest. The sample size was 32 students, obtained through purposive sampling. Purposive. Data on student confidence was collected using a Likert scale questionnaire, and motor skills were assessed using a 1–50 scoring rubric. A two-way analysis of variance (ANOVA) with a 2 x 2 x 2 factorial design at a significance level of α = 0.05. According to the research results above. centered on these findings, it can be said that ased on the data above, there is an influence of traditional games with a focus on motor skills in children with low vision disabilities on increasing students’ self-confidence in learning. The conclusions of this study are as follows: 1) There is a difference in the effect of Engklek and Galasin games on low-vision students. 2) It is concluded that traditional games have a significant effect on motor skills. 3) Self-confidence significantly affects the motor skills of low-vision students. 4) Traditional games interactively affect the self-confidence of low-vision students. 5) Traditional games have an effect on the motor skills of low-vision students. 6) There is an interaction effect between motor skills and confidence on low-vision students. 7) Traditional games affect the motor skills and confidence of low-vision students.